January 2018 - February 2018
The Four Week Prototype served as technical exploration of setting up a virtual reality space and potential challenges we may encounter further down in production. I focused on three main areas: navigation, UI/menu, and animation controls. My goal was to learn how to set up each of these things in VR and how they function within the space. This enabled me to make more educated decisions in later prototypes, and boosted my technical skills. It also became an opportunity for Tori and I to learn about each other's mediums. We captured motion data for each of the characters using actors, and used this data to experiment with the implementation and control of animated figures in Unity.
DETAILED PROCESS: a week-by-week breakdown of project production on my blog.