GDEX 2017

I spent this weekend at GDEX- the Game Development Expo held here in Columbus, Ohio! This was my second year attending the Expo, their largest yet. I volunteered in the morning and then was scheduled to show my Roll-A-Ball mod at the ACCAD table for an hour. My volunteer shift ran a little long and I ended up not showing my game, but I was still able to get a semi-functional version complete last week: 

Screenshot of Roll-A-Ball Mod

The idea of the mod was to find your way to the center of the maze, hitting switches as you go to lower walls around the final pickup. However, the lights are off and the only things you have to navigate by are the glow of the ball, the light trail that illuminates the path you've already taken, and the map in the corner showing the entire maze. Scattered throughout the maze are light pickups that illuminate the maze for a brief period of time, allowing the player to see potential paths ahead. 

Screenshot after light pickup. 

There's still a long way to go before my C# skills are considered proficient, but by the end of this process I was starting to get the hang of it. 

This weekend I'll be attending the Reality, Virtually 2017 VR/AR Hackathon in Cambridge, MA. It'll be my first hackathon and I'm excited to meet other people working with this technology in different industries and roles. Following that, I'll be starting development on a Hurricane Preparedness VR game and another small collaborative platforming game in Unity, so plenty of updates to be posted this week!