It's demo reel time! I've been working pretty steadily this weekend to render different projects from this summer. Normally this wouldn't be such a huge challenge but since most of my models are game assets, I decided to render them in Unreal Engine 4.
I'm still working out some of the quirks- I followed a tutorial that used Matinee only to find out that UE4 is using Sequencer now. A few hours and some tests later and I was ready to get into it. I'm also going to be building another environment and using it to create a more dynamic props reel. I like the idea of adding some interactivity instead of just staring at turnarounds and wireframes.
I found a few errors after the initial render but I've pretty much got the cinematics down for this part of the demo! Next up, building the demo room.