UE4 Marathon

I sat down this afternoon to start working on an environment to render my demo reel in. I worked on rendering bits and pieces from Project Sphincter in Unreal Engine 4 this week, and now that I've got the cinematics process down I figured I would just build a new environment to render all my game props in and put it all together. 

So I modeled this airplane hanger/warehouse type look and started playing with the lighting and materials in UE4. 

Screenshot from my setup. 

As I started putting the materials together and playing with lighting I got sucked into some of the finer aspects of UE4. Like building glass. I had never really gone too in-depth with the materials editor and I really wanted to see what was involved. I found this tutorial for creating glass HERE and started following it. The results still aren't quite what I'm looking for, but the refraction is at least looking pretty good. I'm hoping to play with it a little more once I've got more of my models in the scene. 

Screenshot of the materials editor after following the tutorial above. 

Screenshot of the materials editor after following the tutorial above. 

I'll be focusing on another environment project this week but I'll be posting updates from both on here, as well as Inktober!